
Fixed - Player house note/vendor dialog fixed.Fixed - Shi bank keeps notifying when in the Mojave.Fixed - Bug with ‘The Masters Revenge” where it would not complete when walking to the vat.Player was not getting BSIII perk if they came back to Bragg instead of running away, so the Red, White, and Blood quest would never start and they would be Enclave enemy at end game.
Fixed - Problem with CHA option for Bragg “I made my own uniform”.Fixed - Bug in Navmesh in Vsec jail preventing johnny pathing to the door smash marker.Fixed - Bug in Chevy’s Dagger 8 force greet when player is Enclave enemy, has Vault18 killer perk but doesn’t have redeemer or turncoat and fails to launch stage 70.Change - Marius's first greeting now works after MQ02 up to MQ05 start.
Fixed - Removed blocking condition from CH1 ALPHA terminal that was preventing force field power down option from showing. Change - Redirect gear that went to Mojave Express, to the Great Kahn Hideout or Tops Presidential Suite. Fixed - “cash is king” doesn't end at the bridge if left unfinished. Fixed - If you criticise the overseer, your next conversation option is labelled "" regardless of having the perk. Even if you accept Duville's offer, Kieva will talk to you and you'll take her ending instead of the mob ending. Fixed - If you choose to infiltrate the Raiders in a mob playthrough, Kieva and Duville will approach you at the end. Version 2.2.2 of the mod offers plenty of fixes and changes, and we’ve included the release notes for this update down below: Fallout New California 2.2.2 Release Notes if their rebellious adopted kids survive the Enclave threat brewing within their own ranks.” In their old age, the Scouts have created a new generation to take their place. “Vault 18 is at the heart of the California Wasteland high in the San Bernardino Mountains, and it's legendary Wasteland Scouts have managed to keep its secrets safe for decades despite the wars raging beyond the great door.